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How To Get Rockruff With Own Tempo In Ultra Sun

This Pokédex entry is for Generation Seven Pokémon games. For Generation IX Pokémon games. Check out Rockruff Pokémon Scarlet & Violet data
Proper name Other Names No. Gender Ratio Blazon
Rockruff
Japan: Iwanko
イワンコ
French: Rocabot
German: Wuffels
Korean: 암멍이
National: #744
Alola: #126
Melemele: #126
Akala: #---
Ula'ula: #---
Poni: #065
Rock-type
Classification Height Weight Capture Rate Base Egg Steps
Puppy Pokémon 1'08"
0.5m
twenty.3lbs
9.2kg
190 3,840
Abilities: Not bad Eye - Vital Spirit - Steadfast (Subconscious Ability) (Standard) - Own Tempo (Alternating Rockruff Simply)
Not bad Heart: Opponent cannot lower this Pokémon's accuracy. The Pokémon ignores evasion boosts of the opponent
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Hidden Ability:
Steadfast: Speed raises by one level every time the Pokémon flinches.
Special Ability:
Own Tempo: The Pokémon cannot exist Confused while having this ability.
Experience Growth Base of operations Happiness Endeavour Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Set on Point(due south)
Likely

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.five *0.5 *2 *one *ii *1 *2 *0.v *two *0.5 *1 *ane *1 *1 *ane *i *2 *1
Wild Hold Item Egg Groups

Locations

- In-Depth Details
Lord's day 10 Carat Hill Details
Moon X Carat Colina Details
Ultra Sun Route 1, 10 Carat Colina Details
Ultra Moon Route 1, X Carat Hill Details
Trainer Locations Details

Flavor Text

Sunday It's considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up.
Moon This Pokémon has lived with people since times long agone. Information technology tin can sense when its Trainer is in the dumps and will stick close past its Trainer'southward side.
Ultra Sun As they develop, their disposition grows more vehement and aggressive. Many Trainers find them too much to handle and abandon them.
Ultra Moon When it rubs the rocks on its neck against you lot, that's proof of its love for y'all. However, the rocks are sharp, so the gesture is quite painful!

Attacks


Generation VII Level Upwards

Level Attack Proper noun Blazon Cat. Att. Acc. PP Effect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A concrete assail in which the user charges and slams into the target with its whole body.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
4 Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target's face, reducing the target'south accuracy.
seven Bite Bite - Dark-type Bite: Physical Move 60 100 25 thirty
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Howl Howl - Normal-type Howl: Other Move -- -- 40 --
The user howls loudly to raise its spirit, which raises its Attack stat.
15 Stone Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
The user picks up and throws a small rock at the target to attack.
18 Odor Sleuth Odor Sleuth - Normal-type Odor Sleuth: Other Move -- -- forty --
Enables a Ghost-type target to be hitting by Normal- and Fighting-type attacks. This too enables an evasive target to be hit.
23 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target'southward Speed stat past preventing its movement.
26 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
The target is scared off, and a dissimilar Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
29 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- twenty --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into boxing.
34 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 ninety 10 xxx
Large boulders are hurled at the opposing Pokémon to inflict impairment. This may also make the opposing Pokémon blanch.
37 Scary Confront Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary confront to harshly lower its Speed stat.
40 Crunch Crunch - Dark-type Crunch: Physical Move fourscore 100 fifteen 20
The user crunches upward the target with sharp fangs. This may besides lower the target'southward Defense stat.
45 Stone Climb Rock Climb - Normal-type Rock Climb: Physical Move 90 85 20 xx
The user attacks the target by smashing into it with incredible force. This may too confuse the target.
48 Stone Border Stone Edge - Rock-type Stone Edge: Physical Move 100 80 v --
The user stabs the target from beneath with sharpened stones. Critical hits land more easily.

TM & HM Attacks

TM/HM # Attack Name Type True cat. Att. Acc. PP Consequence %
TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- ninety x --
A move that leaves the target desperately poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move sixty 100 15 --
A unique assault that varies in type depending on the Pokémon using it.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to employ only assault moves for three turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- ten --
Enables the user to evade all attacks. Its chance of failing rises if information technology is used in succession.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Render Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more than the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- xv --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target'southward Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move lxx 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Balance Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to slumber for two turns. This fully restores the user's HP and heals whatsoever status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If information technology is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Circular Round - Normal-type Round: Special Move lx 100 fifteen --
The user attacks the target with a song. Others can join in the Round to increase the power of the set on.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 fifteen --
The user attacks the target with an echoing vocalization. If this move is used every turn, its power is increased.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- xx --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits country more easily.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While information technology is comatose, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The re-create serves equally the user's decoy.
TM95 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells every bit if it'south ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- twenty 100
The user tells the target a undercover, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack Name Blazon Cat. Att. Acc. PP Effect %
Beat Claw Crush Claw - Normal-type Crush Claw: Physical Move 75 95 x 50 Details
The user slashes the target with hard and abrupt claws. This may as well lower the target'southward Defence force stat.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 20 Details
The user bites with flame-cloaked fangs. This may too make the target flinch or leave it with a fire.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 xx Details
The user bites with electrified fangs. This may also make the target flinch or go out it with paralysis.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 -- Details
This motility enables the user to attack first. This move fails if the target is not readying an attack.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Details
The user rampages and attacks for two to iii turns. The user and so becomes confused.

Ultra Lord's day/Ultra Moon Movement Tutor Attacks

Set on Name Type Cat. Att. Acc. PP Effect %
Covet Covet - Normal-type Covet: Physical Move sixty 100 25 --
The user endearingly approaches the target, then steals the target's held detail.
Fe Caput Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-difficult caput. This may likewise make the target flinch.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 x
The user makes the ground under the target erupt with ability. This may besides lower the target's Sp. Def stat.
Fe Defence force Iron Defense - Steel-type Iron Defense: Other Move -- -- fifteen --
The user hardens its torso'south surface like iron, sharply raising its Defense stat.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move tin exist used only after the user has used all the other moves information technology knows in the battle.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 twenty
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Hyper Vocalism Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 ten --
The user lets loose a horribly echoing shout with the power to inflict impairment.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 fifteen 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore Snore - Normal-type Snore: Special Move l 100 15 thirty
This assail tin be used but if the user is asleep. The harsh noise may too make the target flinch.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 v --
This attack move cuts downwards the target's HP to equal the user's HP.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Driven past frustration, the user attacks the target. If the user'due south previous move has failed, the ability of this movement doubles.

Special Moves

Attack Name Type Cat. Att. Acc. PP Issue %
Happy Hour Happy Hour - Normal-type Happy Hour: Other Move -- -- 30 --
Using Happy Hour doubles the corporeality of prize money received subsequently battle. Ultra Sun & Ultra Moon Gift Rockruff

Usable Z Moves

Assail Name Type Cat. Max Att. Acc. PP Result %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move Special Move 200(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Ability and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move Special Move 140(Phy)/175(Spe) -- i --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original motility.
Continental Beat Continental Crush - Rock-type Physical Move 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The ability varies, depending on the original movement.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- i --
The user spins very fast and rams into the target with the full forcefulness of its Z-Ability. The power varies, depending on the original motility.
Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 120 -- one --
The user breathes a stream of intense fire toward the target with the total force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move 120 -- 1 --
The user hits the target with a powerful electrical current collected by its Z-Power. The ability varies, depending on the original motility.
Shattered Psyche Shattered Psyche - Psychic-type Physical Move 160 -- i --
The user controls the target with its Z-Ability and hurts the target with total force. The power varies, depending on the original movement.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move Special Move 160(Phy)/100(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The ability varies, depending on the original move.

Stats

HP Attack Defence force Sp. Attack Sp. Defense Speed
Base of operations Stats - Total: 280 45 65 twoscore 30 40 60
Max Stats
Hindering Nature
Lv. 50 105 - 152 63 - 105 twoscore - 82 31 - 73 twoscore - 82 58 - 100
Lv. 100 200 - 294 121 - 206 76 - 161 58 - 143 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. l 105 - 152 70 - 117 45 - 92 35 - 82 45 - 92 65 - 112
Lv. 100 200 - 294 135 - 229 85 - 179 65 - 159 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. l 105 - 152 77 - 128 49 - 101 38 - ninety 49 - 101 71 - 123
Lv. 100 200 - 294 148 - 251 93 - 196 71 - 174 93 - 196 137 - 240

Source: https://www.serebii.net/pokedex-sm/744.shtml

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